Digital
Badge #4--Chapter 7
On page 163, the authors reviewed lower-order thinking vs. higher-order
thinking skills. The list that I
memorized when completing my BA in the mid-1970's included "knowledge,
comprehension, application, analysis, synthesis, and evaluation" (Maloy,
et al.), from lower to higher skills.
The list has been revised to "remembering, understanding, applying,
analyzing, evaluating, and creating" (Maloy, et al.), again from lower to
higher.
Many educators think that by
incorporating technology into their classroom, they automatically move from
lower to higher order thinking skills.
However, we must be careful to examine carefully what the students are
required to do with the technology we choose.
Is the activity simply a worksheet of practice problems on a computer
screen (remembering, or at most understanding), or are the students required to
apply, analyze, evaluate, or create through the exercise?
Even more importantly, if we decide
to use any sort of computer or video games in our classroom, we must be
absolutely sure that the content is educational, and not simply entertainment
(p. 170). When I think of the desensitization to real-life violence
attributed to violent video games, I think of my mother's reaction to our first
color TV. She became nauseous any time
she saw blood on the color TV, after watching the same shows in black-and-white
with no problem. It didn't take long for
her to become desensitized to the sight of blood on the color TV, and she now
watches all sorts of programs with no queasiness at all.
Moving the focus back to academics, I
was intrigued with the section on intelligent
tutoring systems (p. 176), since this sounds a lot like the programs we use
at Sylvan Learning. Lessons are
presented on iPads, and the content is adjusted based on the individual
student's responses to the questions.
Even though teachers work with a maximum of three students each session,
in reality the student gets one-on-one instruction through the personalized
lesson of his/her iPad, with assistance from the teacher when needed.
I cannot leave Chapter 7 without
commenting on a wonderful math learning game: Math Blaster http://www.mathblaster.com/, which
was mentioned on p. 177. I have used
Math Blaster with great success throughout the years, and even used it with my
stepson to polish his math skills in high school. He loved it so much, he even used it when his
dad and I weren't around!
Maloy, Robert, Verock-O’Loughlin,
Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies.
2nd Edition. Boston, MA: Pearson Education, Inc.
Excellent point about considering the use of technology and how it fits with Bloom's taxonomy - it is certainly not an automatic trigger to higher level thinking. Using technology to create, synthesize and analyze are the obvious keys to higher level thinking skills and fortunately, there are many ways technology offers those tools.
ReplyDeleteNice job on the video embed! :) You will want to start hyperlinking your key words with the URL rather than typing in the URL though - seeing those URLs is considered 'sloppy' digital writing (unless it is for the APA style citations). Check out my video back in Module 1 or 2 (I believe) with the link to how to hyperlink. Let me know if any questions!